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Disney Animation: The Illusion of Life

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Lasseter, John (July 1987). "Principles of Traditional Animation applied to 3D Computer Animation". ACM Computer Graphics. 21 (4): 35–44. doi: 10.1145/37402.37407. List of Best Animation Books". Animation World Network. Archived from the original on September 3, 2009 . Retrieved October 21, 2011.

We can not at the beginning of time, put everything wants to know, what the character to appear, the story is what. In fact, many times, things are a little different. So, at the beginning stage, just do it and just think about it. In the process of thinking and doing, the work will evolve itself. I think this is the art of life force lies.

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Rotating a joint on a moving limb or throwing an object along a parabolic trajectory are examples of how this technique can be applied. 8. Secondary Action Thomas, Frank; Ollie Johnston (1997) [1981]. The Illusion of Life: Disney Animation. Hyperion. pp.47–69. ISBN 978-0-7868-6070-8. Many will look to this book to teach them the secrets of Disney animation so that they can become instant successes. Unfortunately, this craft cannot be learned by just reading a book, and not overnight under any circumstances. ”

The most complete book on the subject ever written, this is the fascinating inside story by two long-term Disney animators of the gradual perfecting of a relatively young and particularly American art from, which no other move studio has ever been able to equal. The authors, Frank Thomas and Ollie Johnston, worked not only with the legendary Walt Disney himself but also with other leading figures in the half-century of Disney films. They personally animated leading characters in most of the famous films, and have decades of close association with the other men and women who helped perfect this extremely difficult and time-consuming art form (each feature requires some two and half million drawings!). Not to be mistaken for just a "how-to-do-it," this voluminously illustrated volume (like the classic Disney films themselves) is definitely intended for everyone to enjoy.The book has been referred to by some as the " Bible of animation", [2] and some of its principles have been adopted by traditional studios. In 1999, The Illusion of Life was voted the "best animation book[...] of all time" in an online poll done by Animation World Network. [3] While originally intended to apply to traditional, hand-drawn animation, the principles still have great relevance for today's more prevalent computer animation. Additionally, what felt like a rather long portion of the book (in a good way), was chapter ten, titled, “How to Get It on the Screen”. I particularly enjoyed the midsection of this chapter because it involved music. As a music lover and aspiring animator, it has been rather difficult for me to find any sources that can go over both topics and not just one or the other. One bit of information that felt most useful to an animator is that animation is “better supported by a free tempo type of music than by the rigid beat” (Thomas & Johnson, 1981, p. 294). The use of animation to inspire music to better fit the mood of the story and characters by not having prescored music is interesting and opens many doors for animators. It allows for animators to be loose and more experimental with their animating. The chapter, in all, was really inspiring, as both an artist and musician.

A role from the beginning of conception, to move the process on the final shape of the big screen, is probably a bit like a human process from birth to the last final nail. He must be constantly growing. If the creator plays a role similar to God, he has a basic idea of the general fate and character of this role, and may even have a general consideration of the final outcome of his creation. We hope that some readers will be stimulated to carry on these traditions and elevate this art form to an ever-higher level. ”Willian (July 5, 2006). "Slow In and Out". Blender. Archived from the original on February 16, 2009 . Retrieved June 28, 2008. Follow through is the extra movements of a character or object after a certain action. On the other hand, overlapping action is the combination of 2 moving things commencing at different paces or times. 6. Slow-out and Slow-in

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