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Batman One Dark Knight

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Heck, I would have forgiven a lot but even the lettering looks like I did it and not done by a professional. Batman is alone and has to transport EMP 40 blocks and over a bridge to Blackgate Prison on the ground.

The action is gnarly with a classic black-and-blue Batman being a brawler when it comes to the fights, especially his confrontation with Killer Croc where blood spurts out and our hero just looking battered and yet still manages to get up.Disclaimer: DC Comics provided Batman News with a copy of this comic for the purpose of this review. Why Bruce wouldn't just pay to helicopter the prisoner to Blackgate, well I guess you just have to ignore that. That's the conceit here: the GCPD needs to get a villain across town from Arkham to Blackgate, so they choose to send the convoy under cover of night. The art is good, the storytelling is good and I liked the dark/bright color chart (seems Jock colored the book himself) but this isn’t enough to redeem this boring and poorly constructed plot. J'ai bien aimé ce tome qui se passe en une nuit, le style de dessin moderne, les couleurs qui ressortent bien dans cette ambiance sombre, la course contre la montre avec un batman comme j'aime qui va plus être dans l'aide aux autres que le combat.

When a simple GCPD escort goes sideways, Batman finds himself on the wrong end of Gotham City in the middle of a heat wave with a super-villain in tow.I notice too that, despite the black-only Bat-symbol on Batman’s chest here, his costume is devoutly gray and blue, even with etched blue eyebrows. I also found Jock’s art to be lacking in some spots, his voice for Batman to be all over the place, and both the story itself and the subplots that run throughout it to feel extremely shallow and underbaked. That would also explain the abundance of gangs on the streets: plenty of targets for the player to have fun beating up, like in Arkham City, because the best part of the Arkham series was the fight mechanics of those games, which was second-to-none.

Comics, after all, is a visual medium and if the art is great you create something that can be revisited for the sake of just enjoying the art. A gritty night that consists of just one simple prison transfer ends up giving us one of the coolest one off batman stories I have yet read. from a temporary holding cell on one side of the city to his permanent home at Blackgate Prison on the other side.

So yeah its a good one-time read with wonderful art and a good action-heavy and heartfelt Batman story! Overall: I thoroughly enjoyed One Dark Knight all the way through, from the first issue to the conclusion. Some five years earlier, EMP’s last super-explosion killed the family of Rita Vasquez, head of Gotham’s prison bureau.

I just felt it was way too self-serious at times, the story never expands on any of the cool ideas Jock throws at the reader, and the mapped-out Gotham feels underused somehow. It takes the whole first issue for that set-up of the blackout to happen, so initially you are reading a Batman story you have seen many times, which is our hero escorting a villain (albeit a new creation for this book) with help from the police, at least from Commissioner Gordon. While his storytelling is ok, seeing a full book of his art almost takes away from it; as if it shines a light on what's NOT good about his art.

I won’t reveal what it is, but I do want to bring this up because I think this is an example of great writing in this issue.

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